Join the Roll For Focus team as they play various games for the various holidays!

Join us as we play the classic horror movie-themed system Slash! by Samuel Clark.
Recording | Transcript | Character Sheets
Length: 2 hrs.
A group of friends on break from college head to the Bahamas for two weeks of fun and adventure. It’s the perfect way to unwind and reconnect and the perfect setting for a very important question. But, as any horror buff knows, a bunch of young adults enjoying themselves in a beautiful, but isolated, location? That’s just begging for things to go terribly wrong. As the “movie” gears up for the horrors ahead, someone – or something – is ready to play its part.
Warnings: explicit language, sexual innuendo, sexual situations, references to sex and sexual situations, hypothetical zoophilia mention, weed use
Recording | Transcript | Character Sheets
Length: 2 hrs. 12 min.
The music has shifted and the friends have realized they are not in a fun summer comedy anymore. Stalked by a mysterious entity, they scramble to stay alive while being plagued with mind-warping, terrifying hallucinations. But someone always has to be the first to die in any horror movie. Even worse, they begin to uncover connections between the entity and their long-lost, dead friend. Just what exactly happened to Teddy all those years ago and what does that mean for their survival now…?
Warnings: explicit language, references to sexual relationships/situations, descriptions of gore and violence, character death, mental manipulation
Recording | Transcript | Character Sheets
Length: 1 hr. 57 min.
The music has shifted and the friends have realized they are not in a fun summer comedy anymore. Stalked by a mysterious entity, they scramble to stay alive while being plagued with mind-warping, terrifying hallucinations. But someone always has to be the first to die in any horror movie. Even worse, they begin to uncover connections between the entity and their long-lost, dead friend. Just what exactly happened to Teddy all those years ago and what does that mean for their survival now…?
Warnings: explicit language, references to sexual relationships/situations, descriptions of gore and violence, character death, mental manipulation, mentions of bodily functions, toilet humor
Recording | Transcript | Character Sheets
Length: 1 hr. 4 min.
Pushed to their limit, the remaining friends are ready to fight back in any way they can. Unfortunately for them, the demon isn’t concerned about windchime weapons and salt-filled pomade. In fact, he’s confident enough to even offer a tempting deal. What he doesn’t know is an old enemy has been lying in wait for the perfect opportunity from beyond the grave. A miraculous return might just be the key to the friends’ success and Aruelion’s downfall if they can hang on long enough to defy horror movie expectations.
Warnings: explicit language, references to sexual relationships/situations, descriptions of gore and violence, mental manipulation, death, demonic possession, hallucinations
Recording | Transcript | Character Sheets
Length: 1 hr. 56 min.
Pushed to their limit, the remaining friends are ready to fight back in any way they can. Unfortunately for them, the demon isn’t concerned about windchime weapons and salt-filled pomade. In fact, he’s confident enough to even offer a tempting deal. What he doesn’t know is an old enemy has been lying in wait for the perfect opportunity from beyond the grave. A miraculous return might just be the key to the friends’ success and Aruelion’s downfall if they can hang on long enough to defy horror movie expectations.
Warnings: explicit language, references to sexual relationships/situations, descriptions of gore and violence, mental manipulation, death, demonic possession, hallucinations

Join us as we play The Winter Door by Coffee All Night Games.
Length: 1 hr. 33 min.
The three Went siblings have rented a mountain cabin with plans to celebrate a twenty-first birthday. They expect their dads to join them later but not the sudden freak snowstorm, which begins after a disturbing door wrapped in chains is uncovered. As the snow piles ever higher, Kaspar, Leo and Jean find themselves trapped and at each other’s throats, taunted and needled by whatever is behind the door. They want out. It wants out.
Warnings: explicit language, choking, heavy alcohol and drug use, manipulation, isolation, violence, occult, purposefully triggered trauma, starvation mentions, loss of agency, possession, imprisonment/hostage situation, gaslighting, animal death, death, bodily harm, PVP, tense/complicated family dynamics, betrayal
Length: 1 hr. 38 min.
The three Went siblings have rented a mountain cabin with plans to celebrate a twenty-first birthday. They expect their dads to join them later but not the sudden freak snowstorm, which begins after a disturbing door wrapped in chains is uncovered. As the snow piles ever higher, Kaspar, Leo and Jean find themselves trapped and at each other’s throats, taunted and needled by whatever is behind the door. They want out. It wants out.
Warnings: explicit language, choking, heavy alcohol and drug use, manipulation, isolation, violence, occult, purposefully triggered trauma, starvation mentions, loss of agency, possession, imprisonment/hostage situation, gaslighting, animal death, death, bodily harm, PVP, tense/complicated family dynamics, betrayal
Length: 1 hr. 27 min.
With the cold sinking deeper and deeper, tensions are high and supplies are low for Kaspar, Leo and Jean. The entity behind the door inches ever closer to freedom as it gleefully pits them against each other. It's not only a scramble to survive but also to stop the entity before it emerges and tears everyone apart. If the Wents don't do it to themselves first.
Warnings: explicit language, choking, heavy alcohol and drug use, manipulation, isolation, violence, occult, purposefully triggered trauma, starvation mentions, loss of agency, possession, imprisonment/hostage situation, gaslighting, animal death, death, bodily harm, PVP, tense/complicated family dynamics, betrayal
Length: 1 hr. 34 min.
With the cold sinking deeper and deeper, tensions are high and supplies are low for Kaspar, Leo and Jean. The entity behind the door inches ever closer to freedom as it gleefully pits them against each other. It's not only a scramble to survive but also to stop the entity before it emerges and tears everyone apart. If the Wents don't do it to themselves first.
Warnings: explicit language, choking, heavy alcohol and drug use, manipulation, isolation, violence, occult, purposefully triggered trauma, starvation mentions, loss of agency, possession, imprisonment/hostage situation, gaslighting, animal death, death, bodily harm, PVP, tense/complicated family dynamics, betrayal
Length: 1 hr. 4 min.
One by one, the siblings’ darkest secrets come out. One by one, they hunt for the only thing which might keep the Entity locked away. One by one, locks are undone. One by one, Kaspar, Leo, and Jean fight for their lives. One by one…Do they stand against the Entity alone or can they pull together and maybe, just maybe, keep their family alive?
Warnings: explicit language, choking, heavy alcohol and drug use, manipulation, isolation, violence, occult, purposefully triggered trauma, starvation mentions, loss of agency, possession, imprisonment/hostage situation, gaslighting, animal death, death, bodily harm, PVP, tense/complicated family dynamics, betrayal
Length: 1 hr. 19 min.
One by one, the siblings’ darkest secrets come out. One by one, they hunt for the only thing which might keep the Entity locked away. One by one, locks are undone. One by one, Kaspar, Leo, and Jean fight for their lives. One by one…Do they stand against the Entity alone or can they pull together and maybe, just maybe, keep their family alive?
Warnings: explicit language, choking, heavy alcohol and drug use, manipulation, isolation, violence, occult, purposefully triggered trauma, starvation mentions, loss of agency, possession, imprisonment/hostage situation, gaslighting, animal death, death, bodily harm, PVP, tense/complicated family dynamics, betrayal

Join us as we play The Wilding Call by Mike Welham out of Kobold Press.
Length: 1 hr. 53 min.
Anywhere the Pack of the Howling Sun goes, fire and destruction follows in their wake. Three adventurers have been called upon to find out what these arson-loving werewolves are up to. But to go undetected in werewolf territory requires an unusual solution, one that will redefine everything Dria, Seig and Sylmenor knew about themselves. They must survive deadly, hair-raising tests if they are to have any hope of leaving alive.
Warnings: explicit language, fantasy violence, animal violence, arson, self-immolation (referenced), body horror
Length: 2 hrs. 1 min.
The pack expects nothing but the best from any potential initiates. If Dria, Seig and Sylmenor can impress the werewolves with one final test then they’ll be welcomed with open arms. Except, the adventurers aren’t the only ones who know how to play the game – a grievous mistake is about to come to light which could send all their hard work up in smoke.
Warnings: explicit language, fantasy violence, animal violence, arson, grave desecration/graverobbing, corpse desecration, dismemberment, minor character death
Length: 1 hr. 44 min.
With bridges burnt before the mission even started, Dria, Seig and Sylmenor go to plan beta: take the werewolves head-on in their own complex. After all, it's not as if slavering lupines of all types are waiting at literally every turn to sink their fangs into them...
Warnings: explicit language, fantasy violence, animal violence, death, animal death
Recording | Transcript
Length: 1 hr. 52 min.
The head-on approach leaves Dria, Seig and Sylmenor more battered and bruised than they would like. But they’re not ready to tuck their tails and run just yet. It’s time to put their heads together to plot their next move. With a little more stealth and spying, they discover an unexpected potential ally in the unlikeliest of places.
Warnings: explicit language, fantasy violence, animal violence, animal death, fire/arson, burned alive, death
Recording | Transcript
Length: 1 hr. 58 min.
The time to be slow and methodical is past. Dria, Seig and Sylmenor cook up a deadly strike in hopes of wiping out Mother in one fell swoop. If they were truly followers of Surtur, he would no doubt be proud of the fiery result. The Pack of the Howling Sun won’t be going down so easily though. Toe to toe, muzzle to muzzle, the two sides clash in a showdown for all their lives.
Warnings: explicit language, fantasy violence, animal violence, death, animal death, explosion, burned alive, vore/attempted vore
Recording | Transcript
Length: 1 hr. 39 min.
With Seig and Faythe down for the count, the battle is getting hairy for Dria and Sylmenor. Desperate to stay alive and complete their mission, they hold nothing back. Will they be able to take Mother and the pack down? Will they walk out of with their lives? Most importantly of all, will they be able to return the silver axe to its rightful owner?
Warnings: explicit language, fantasy violence, animal violence, death, animal death, arson, burned alive, vore/attempted vore, blood
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